Standard Battle Assumption

= Standard Battle Assumption =

Introduction
These are the assumptions to be made in versus threads, if no other assumptions are specified by the thread creator.

Assumptions other than these ones can be used, are equally legitimate, and threads using other assumptions can be added to profiles just like these ones can. The thread creator should specify the assumptions (s)he wants to use in the thread and adjust them in such a way that the fight is as fair as possible.

Credit to Vs Battles Wiki

Battle Assumptions
Character version: The strongest canon version of a character is used, that we have listed. The strongest version being defined as the one with the highest tier; if there are multiple versions with the same tier, then the most recent version.

Victory Conditions: Killing the opponent, removing the opponent from the battlefield for at least one week, knocking the opponent out for at least one hour, or incapacitating the opponent by putting him in a state in which he can not harm the other fighter for over 1 day, it is standard these are to be assumed as victory conditions.

State of mind: In character, but willing to kill. The characters will employ their usual battle strategies, including flaws such as being ignorant or clumsy, however, they must be willing to kill the opponent even if they usually won't. Furthermore characters will not give up of their own free will. That means a character that is uninterested or sees no chance of winning won't simply leave and characters wouldn't become friends with each other and stop fighting. This doesn't prevent a character being forced to give up, because the other character manipulates them via things like, mind control, psychological tricks or superhuman charisma.

Knowledge of the other character/verse: The characters know the direction their opponent starts in. Furthermore, they get enough knowledge to identify the opponent, so abilities like Information Analysis can not be used based on this knowledge. Negative effects of this knowledge are assumed to not apply for this knowledge either. Aside from this, the characters have no knowledge of each other.

Preparation time: None.

Equipment: Standard equipment.

Time: The time and date are chosen in such a fashion that all characters are at their strongest. If extreme advantages are generated via this regulation to one side, a balanced alternative should be discussed in the thread.

Location: A Colosseum in Rome. The location can be left during the course of battle. If extreme advantages are generated via this location to one side, a balanced alternative should be discussed in the thread.

Starting distance: The characters start as far away from each other as the shortest range of the fighters is, but a maximum of 4 kilometres. If extreme advantages are generated via this distance to one side, a balanced alternative should be discussed in the thread.

Verse equalization: Similar supernatural aspects of verses get equalized in a reasonable fashion. So a supernatural energy that almost everyone in a Verse has, which is necessary to fight the characters of said Verse, will be assumed to be the equivalent energy that the opponents use in their techniques so that a proper fight can happen. For example, characters from other verses will be assumed to be capable of perceiving spiritual creatures such as Shinigamis from Bleach.

Furthermore, attacks that require a special type of energy to be effective, like anti-magic requiring magic, will be assumed to work against the energies of different Verses, as long as they are somehow similar and the mechanics are somehow compatible with the known mechanics behind the energies from different Verses. For example, mind control resistance by being a capable mind user would also work against other Verses, but mind control resistance through a strong will would not necessarily work against mind control from other Verses.

Equalization works highly on a case-by-case basis, so many relevant cases should be discussed in the versus thread itself.